Our commitment
ARINAZ LLC wants Gaminaz to be usable by as many players as reasonably possible. The website uses semantic headings, visible focus indicators, keyboard-accessible navigation, text alternatives for meaningful images, responsive layouts, and reduced-motion support.
Game controls
Phazorune and Orbisyntra support keyboard activation using Space or Enter. Escape returns to the Arena. Morphalume can be played with pointer or touch input. ArixWeave currently relies on dragging through moving nodes and may not yet provide an equivalent non-pointer interaction.
Known limitations
- Canvas-based games may provide limited detail to screen readers.
- ArixWeave requires path drawing and may be difficult for players using keyboard-only input.
- Sound cues supplement visual information but are not required to finish a round.
- Some game motion is intrinsic to gameplay, although the surrounding website honors reduced-motion preferences.
Future iOS work
The planned iOS phase should include VoiceOver labels, Dynamic Type review, haptic alternatives, contrast validation, larger control options, and additional assistive modes.
Feedback
To report an accessibility barrier or request an accommodation, email info@arinazllc.com and describe the page, game, device, and issue.